Duration: 4 weeks

Platform: Mobile

Design tool: Figma, Google

Institution: Maryland Institute College of Art - Prototyping (Spring 2025)

Role: UX Designer / Researcher / Prototyping Lead

 

Project Overview

I created a conceptual travel app. designed to simplify the process of discovering and booking travel experiences based on user personas, family needs and adventure preferences. Referencing Airbnb (no affiliation), I saw the opportunity to streamline search, enhance map-based navigation and improve trust in reviews.

 

Problem Statement

Many travelers—especially families and last-minute travelers—find existing travel platforms overwhelming and impersonal. Generic filters and rigid itineraries fail to address targeted filtering based on user personas resulting in poor user engagement and incomplete bookings.

 

Target Audience

Based on preliminary travel behavior surveys and heuristics, I developed two proto-personas:

 
 

Adventure Traveler Sophia

“As an adventure enthusiast, I want to find affordable places to stay in remote areas, so I can enjoy outdoor activities.”

User story: User arrives on the landing page, clicks “map view” for locations and prices, swipes through categories for off-the-grid/work remotely, then selects “start your search.” After specifying options, the user sees a screen with a map and prices.

 

Family Traveler Brian

“As a family traveler, I want to confidently find a suitable place for my family by reading reviews and recommendations, so I can plan a safe and enjoyable trip.”

User Story: User arrives on the landing page, selects "family friendly," and filters for specific attributes tailored for family travelers. They choose a location to read reviews and can sort and filter to show “reviews by parents.”

 

Design Exploration

 

Low-fidelity wireframes helped quickly test layout options with peers. I focused on clarity, intuitive icons, and grouping content by persona context while outlining Search, Filter, and Map functionalities.

 

Usability Testing and Findings

Using Google meet and direct walkthroughs, I tested 5 key tasks across 6 participants:

  • Finding a Remote Adventure Stay

  • Viewing Accommodations on a Map

  • Reading Reviews & Booking a Stay

  • Finding a Family-Friendly location/stay

  • Checking Nearby Activities & Bundled Bookings

Link to screener questions

Metrics focused on:

  • Task completion

  • Time on task

  • Click accuracy

  • Verbal feedback

 

Design System

To speed up iteration, I created a mini design system using:

  • Color-coded mood tags (inspired by cognitive psychology)

  • Soft-rounded UI cards for accessibility

  • Button and icon variants for responsiveness

 

Test and Iterate

 

Research Summary

  • Users struggled with map toggling & filtering

  • 2 of 6 participants couldn’t find the reviews

  • 4 of 6 users wanted bundled bookings.

  • 90% found the mood filter easier than traditional genre filters

  • 80% completed the task in under 20 seconds

  • 70% preferred the trip card interaction over a calendar view

Feedback included:

“The color-coded moods felt intuitive—it’s how I decide what I want to do.”

“Finally, a travel app that isn’t rigid and overwhelming.”

 

Outcome & Reflection

Notable Design Decisions:

  • Prioritized map usability due to repeated user struggles

  • Refined category-based filtering for user relevance

  • Iterated review presentation for better trust and engagement

One Major Consideration that I believed was as important was the accessibility feature of having this UI felt in Dark mode

This project showcases how I:

Quickly ramped up on Figma's prototyping features

Designed, tested, and iterated under pressure

Applied human-centered design and behavioral principles

Built an interface that feels both modern and deeply usable