Designing Low-Pressure Community Experiences for Millennial Belonging

Role: Product Designer

Scope: UX Research · Synthesis · Interaction Design · Prototyping · Usability Testing

Duration: 8 weeks - Class project

Platform: Mobile

Tools: Figma, FigJam, Google Docs, Zoom, Calendy, Fathom


Problem

Millennials want real-world connection but avoid social platforms due to cost, unpredictability, social anxiety, and lack of continuity. Existing tools optimize for event discovery, not sustained belonging.


What I did

  • Conducted moderated interviews and anonymous surveys with Millennials (ages 25–44) and synthesized insights through affinity mapping

  • Identified emotional friction, not lack of interest - as the primary barrier to participation

  • Defined design principles focused on emotional safety, structure, and continuity

  • Designed and tested end-to-end flows for discovery, booking, and participation

  • Iterated based on usability testing to reduce cognitive load and anxiety


Key insight

People weren’t asking for more social features, they wanted reassurance before committing

This reframed the problem from “help people meet” to

“reduce the emotional and cognitive cost of showing up.”


Concept/ The solution

A’Milli is a community discovery and booking platform centered on:

  • Clear previews of vibe, structure, and expectations

  • Flexible, drop-in pricing for unpredictable schedules

  • Host-led sessions and light structure to reduce first-time anxiety

  • Recurring events that build familiarity over time

Understanding the user

The target audience, Millennials ages 25–44 seeking affordable, inclusive, low-pressure social and wellness experiences that fit unpredictable schedules and shared life stages.


Outcome

Usability testing directly showed clearer understanding, reduced hesitation, and greater confidence navigating events.


Key decisions & trade-offs

  • Prioritized continuity over novelty, focusing on recurring rituals instead of one-off events

  • Reduced feature scope to refine core flows deeply rather than designing broadly

  • Deferred advanced AI and reward systems to avoid over-automation and preserve human-centered connection

Interactive prototype


Reflection & next steps

What I learned

  • Belonging is a systems problem, not a feature problem

  • Structure can reduce anxiety without removing agency

  • Calm, intentional interfaces build trust

What I’d do next

  • Test with more diverse community types

  • Explore moderation and long-term trust signal

This project reinforced the importance of designing for emotional states, not just functionality. With more time, I would expand testing, pilot real-world partnerships, and explore deeper continuity mechanisms like community credits.

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